Medium Undead, Neutral Evil
Armor Class 16 Chain mail
Hit Points 40 (4d8 + 20)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cold aura: Any creature, other than you, that starts its turn within 5 feet of the undead frost knight must succeed on a DC 12 constitution saving throw or take 1D4 cold damage. 

Actions

Longsword Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. 

Cold touch Melee spell attack:+6 to hit, reach 5ft., one target. A target struck takes 1d4 points of cold damage. The target must succeed on a DC 14 constitution or dexterity saving throw or be encased in a sheath of ice and be immobilized. A creature encased in ice takes 1d4 points of cold damage each round until freed. A target encased in ice is aware and breathes normally but cannot speak or move other than to attempt to escape by making a DC 16 Strength check. It can still execute purely mental actions such as using a spell-like ability. A spellcaster can cast a spell with no verbal or somatic component as long as the spell lacks a focus or material component, or the material component, focus or divine focus is already in the spellcaster’s hand. Creatures other than the target can attack the ice, the ice has 10AC and 10HP, if the ice breaks/is destroyed the creature encased will take left-over damage from the attack + 2D4 cold damage. The ice is vulnerable to fire damage. 

Monster Tags: undead

Habitat: Urban

Arturia2448

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