Amphibious. The leech can breathe air and water.
Blood Frenzy. The leech has advantage on melee attack rolls against a creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the leech has advantage on bite attacks against the target, it can't bite another target, and at the end of each of the leech's turns, the target takes 2 (1d4) necrotic damage due to blood loss.
Spit (Spitting Variant Only). Ranged Weapon Attack: +2 to hit, range 15/ 30 ft., one target. Hit: 4 (1d8) acid damage. This action can't be used while the leech is grappling a creature.
Description
Leeches are aquatic worms known for their diet of blood. Most leeches feed by lurking in murky water and biting onto larger animals that haplessly wander too close. The leech hangs onto its prey using circular jaws, slowly drinking the animal's blood over many minutes, often without the prey even noticing.
Some leeches can grow to giant proportions, up to three or four feet long and almost one foot wide. These giant leeches will hunt any prey that is larger than them. Each one can drain an entire human body's worth of blood in a single meal, swelling to almost twice its original size and turning a ruddy crimson after gorging. Some claim that these leeches were created long ago through magic or divine intervention, while others believe that they are just a naturally-existing variety of leech.
Giant Spitting Leeches. Some rare populations of giant leeches are capable of spitting their digestive juices at nearby enemies, used either to ward off predators when threatened or, when they are swarming as a group, to weaken dangerous prey before going in for a bite.
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