Medium Humanoid, Any Non-Good Alignment
Armor Class 11 (leather armor)
Hit Points 7 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
10 (+0)
INT
7 (-2)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws STR +3, DEX +3
Skills Intimidation +2
Senses Passive Perception 13
Languages Common, Thieves' Cant, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Multiattack.The pirate makes three melee attacks: two with its scimitar and one with its dagger. Or the pirate makes two ranged attacks with its daggers.

Scimitar.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4)

Description

Pirates will do anything for the loot that they take from sacking tombs on distant islands and raiding merchant ships. With shaky morals and only a very loose obligation to follow the Pirate's code, they have no qualms about betraying any of their crewmates or murdering an innocent sailor, however, they must answer to their Captain, lest they are ordered to walk the dreaded plank.

Monster Tags: NPC

Environment: CoastalUrban

Nomosia

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