Armor Class
11
(leather armor)
Hit Points
7
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
10
(+0)
INT
7
(-2)
WIS
7
(-2)
CHA
5
(-3)
Saving Throws
STR +3, DEX +3
Skills
Intimidation +2
Senses
Passive Perception 13
Languages
Common, Thieves' Cant, Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack.The pirate makes three melee attacks: two with its scimitar and one with its dagger. Or the pirate makes two ranged attacks with its daggers.
Scimitar.Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger.Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 4)
Description
Pirates will do anything for the loot that they take from sacking tombs on distant islands and raiding merchant ships. With shaky morals and only a very loose obligation to follow the Pirate's code, they have no qualms about betraying any of their crewmates or murdering an innocent sailor, however, they must answer to their Captain, lest they are ordered to walk the dreaded plank.
I would think a pirate would have a little more health then seven but that still works. Is there a captain sheet?
Why Undercommon? Do they sail the Underdark's starless seas?