Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following paladin spells prepared:
1st level (4 slots): command, ensnaring strike, shield of faith
2nd level (3 slots): aid, hold person
3rd level (3 slots): dispel magic, aura of vitality
4th level (2 slots): banishment, staggering smite
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Previous Versions
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3/18/2019 10:35:13 PM
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