Large Monstrosity, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
19 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +8, CON +7, INT +6, WIS +8, CHA +9
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Celestial, Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting. The naga is an 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following paladin spells prepared:

1st level (4 slots): command, ensnaring strike, shield of faith

2nd level (3 slots): aid, hold person

3rd level (3 slots): dispel magic, aura of vitality

4th level (2 slots): banishment, staggering smite

 

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
3/18/2019 10:35:13 PM
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