Large Celestial (Demon), Chaotic Evil
Armor Class 22 natural
Hit Points 600 (2d12 + 47)
Speed 30 ft., fly 50 ft.
STR
29 (+9)
DEX
30 (+10)
CON
21 (+5)
INT
18 (+4)
WIS
25 (+7)
CHA
28 (+9)
Saving Throws DEX +18
Skills Acrobatics +20, Intimidation +30, Perception +40, Stealth +30
Damage Immunities Acid, Cold, Fire, Poison, Psychic
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 40
Languages All all
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Actions

Action Name. multi attack The unknown can use its frightful presence it then makes three attacks on with its bite or tail and two with its wings.

Bite Melee Attack. +20 to hit reach 15 ft one target hit: 22 (2d12 +10) peircing damage 

wing melee Attack. +17 to hit reach 23 ft one target hit: 17 (2d6 +10) slashing damage

claw melee attack. +17 to hit reach 10 ft one target hit 17 (2d6 +10) slashing damage

tail melee attack. +17 to hit reach 30 ft one target hit 19 (2d8 +10) bludgeoning damage 

spines. Ranged Weapon Attack: +5 to hit range 200 ft one target hit 7 (1d12+15) piercing damage. (2 d8 +5) poison damage each turn 

Reactions

dodge if Unknown gets a dexterity saving throw (1d20) he can evade the attack and retaliate with a single attack 

Legendary Actions

when it spreads open its wings and screams a swarm of  bats swarm out from under its wings the scream can cause paralysis.  

scream of bats. Unknown screams and releases 6 swarms of bats the scream can cause paralysis each player must role (1d20 +wis)   

Description

a demon with the head of a fox skull with bull horns a long furry serpent like body it has two powerful back legs with sharp claws and great bat like wings that are sharp on the edges, its neck is bristling with poison spines that it can shoot at will. the poison can be adjusted from instant death to slow knock out.  

I pity the people in my campaign hehe

Lair and Lair Actions

on a small hill in a large grassland there sits a lone willow tree under that tree is a large cave.

Lair Actions

On initiative count # (losing initiative ties),Unknown takes a lair action to cause one of the following effects; Unknown can’t use the same effect two rounds in a row:

  • terror must role (1d20 +wis)
  • darkness 

 

Habitat: GrasslandHill

Umbra_De_Wendigo

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