Brave. The warrior has advantage on saving throws against being frightened.
Multiattack. The warrior makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the warrior can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the warrior. A creature can benefit from only one Leadership die at a time. This effect ends if the warrior is incapacitated.
Description
These warriors once were slaves to Drow, but they escaped and managed to adapt to their new environment.
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