Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and knocked prone.
Forest Ambusher. The ungor has advantage on Stealth checks while hiding in a forest. In addition it has advantage on attack rolls against surprised enemies.
.
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Bowl. Ranged Weapon Attack: +2 to hit, reach 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Gore. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Description
Ungors, which means “not quite right Gors”, “other Gors” or "no Horns" are not as strong, tough, intelligent or robust of frame as the Gors, but they more than make up for it in sheer malevolence. Ungors are equal in size to men, and typically feature the hooves of a goat yet possess a human shaped face. They are physically smaller than other Beastmen and their horns are less impressive and less numerous.
Comments