Medium Humanoid, Chaotic Evil
Armor Class 16 shield, hide
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
15 (+2)
CHA
7 (-2)
Skills Stealth +4, Survival +4
Senses Darkvision 60 ft., Passive Perception 12
Languages Beast Tongue
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Charge. If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be pushed up to 5 feet away and knocked prone.

Forest Ambusher. The ungor has advantage on Stealth checks while hiding in a forest. In addition it has advantage on attack rolls against surprised enemies.

.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Bowl. Ranged Weapon Attack: +2 to hit, reach 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Gore. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

Ungors, which means “not quite right Gors”, “other Gors” or "no Horns" are not as strong, tough, intelligent or robust of frame as the Gors, but they more than make up for it in sheer malevolence. Ungors are equal in size to men, and typically feature the hooves of a goat yet possess a human shaped face. They are physically smaller than other Beastmen and their horns are less impressive and less numerous.

Habitat: Forest

Posirka

Comments

Posts Quoted:
Reply
Clear All Quotes