Large Elemental, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 214 (14d10 + 144)
Speed 30 ft., fly 90 ft.
STR
16 (+3)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60, Passive Perception 10
Languages Aquan, Auran, Ignan, Terran
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits
Siege Monster. The Omnimental deals double damage to objects and structures.
Illumination. The Omnimental sheds bright light in a 30-foot radius and dim light in an additional 30 feet. 
Legendary Resistance (3/Day). If the Omnimental fails a saving throw, it can choose to succeed instead. 
Segmented Body: The Omnimental is made up of four different Elementals fused together by magic. Thus each segment has it's own set of hitpoints. When a player attacks they must declare which segment they are attacking. If a segment is reduced to 0 HP it dissipates. If both legs of the Omnimental are removed it's Speed drops to 0, and if it's arms are both destroyed it has no options for attacking.
Segment AC HP

Earthen Arm

17 5d10+36

Fire Arm

13 3d10+36

Water Leg

14 4d10+36

Air Leg

15 2d10+36
 
Energy Absorbtion: If a portion of the Omnimental is struck by damage of it's own type the damage is healed to the segment instead of reduced. (ex. If the Fire Arm is struck by a firebolt that does 10 fire damage, the fire arm heals up to 10 hp) This cannot cause the HP total to exceed the maximum.
Actions

Multiattack: The elemental makes two Slam attacks, it can choose to do this with either of it's arms or one of each.


Slam (Fire Fist): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Slam (Earthen Fist): Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

 
Reactions

Deflect: The Omnimental is adept at using it's different segments to protect weaker segments from harm. 1/round the Omnimental can change the target of an attackers attacks to one of it's other segments. If the attack misses the new segment then the attack was deflected, otherwise it does the damage as normal for the new segment.

Legendary Actions

The Omnimental can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. 


  1. Blaze: The Omnimental emits a fire aura that does 1d6+2 fire damage to any creature within 5 feet of the Omnimental if the fail a DC 13 Dexterity Saving throw. If they succeed on the save then they take half damage.
  2. Escape: The Omnimental is quick and agile, floating on the wind, taking this legendary action allows the Omnimental to move at max speed without drawing attacks of Opportunity. 

Description

Born of arcane magic, the Omnimental does not seem to fit into the standard allowance for natural sensibility. The four basic elements make up this creatures body. Fire and Earth make up it's arms and upper torso, while water and air make up it's legs and lower body. It's head seems an even more abstract puzzle as all four elements fight for control of the features, one minute being a stone with flaming eyes, the next a whirlwind of air spouting water, then a moment later half fire half water with Steam rising from the line where the two meet. 

No matter the chaos of it's body there is one thing for sure, this creature is angry, and it doesn't like visitors to it's chambers.

Lair and Lair Actions

Lair Actions

On initiative count 20 (losing initiative ties), the Omnimental takes a lair action to Regenerate 10 HP for each of it's segments from the arcane stones that created it. If the stones for the elements are destroyed those segments no longer regenerate. If the stones are not destroyed this will regenerate any lost segments of the Omnimental, reconstituting them.

Monster Tags: Misc Creature

Habitat: Underdark

NLGames

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