Large Plant, Unaligned
Armor Class 16 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 20 ft., swim 20 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Skills Stealth +2
Damage Resistances Cold, Lightning, Poison
Damage Immunities Fire
Condition Immunities Blinded, Deafened, Exhaustion
Senses Blindsight 60 ft. , Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Absorption. Whenever the abominable pumpkin is subjected to fire damage, it takes no damage and regains a number of hit points equal to the fire damage dealt.

Actions

Multiattack. The abominable pumpkin makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the abominable pumpkin uses its Devour on it.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Devour. The abominable pumpkin devours a Medium or smaller creature grappled by it. The devoured target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the abominable pumpkin moves, the devoured target moves with it. The abominable pumpkin can have only one creature devoured at a time.

Habitat: ForestSwamp

Caleb_Fischer

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