Fire Absorption. Whenever the abominable pumpkin is subjected to fire damage, it takes no damage and regains a number of hit points equal to the fire damage dealt.
Multiattack. The abominable pumpkin makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the abominable pumpkin uses its Devour on it.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Devour. The abominable pumpkin devours a Medium or smaller creature grappled by it. The devoured target is blinded, restrained, and unable to breathe, and it must succeed on a DC 15 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the abominable pumpkin moves, the devoured target moves with it. The abominable pumpkin can have only one creature devoured at a time.
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