Large swarm of Large dragons, Typically Chaotic Evil
Armor Class 14 Scale
Hit Points 53 (5d20)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +8
Damage Immunities Acid, Fire
Senses Blindsight no eyes, Passive Perception 10
Languages Deep Speech why not, Draconic Is part dragon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

 
Actions

Tail Swipe. Melee Weapon Attack: +6 to hit, reach 20 ft., 5 target. Hit: 1 (2d8 + 6) bludgeoning damage. 

Acire Breath. Ranged Weapon Attack: +4 to hit, range 10/100 ft., 5 target. Hit: 3 (8d20 + 10) acid + fire damage.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Mix between a wyrm and worm.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TerryTheTrapper

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