Gargantuan Construct, Neutral Evil
Armor Class 19 Natural Armor Plating
Hit Points 247 (15d20 + 90)
Speed 60 ft., burrow 60 ft.
STR
28 (+9)
DEX
10 (+0)
CON
22 (+6)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +15, CON +12
Skills Perception +13
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 60 ft., Tremorsense 120 ft., Passive Perception 23
Languages it can not speak but understands the languages of its creators.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Death Touch (Toxin). Once per turn, when the wurmcoil makes an attack against a creature and hits it can use its Death Touch effect. When used, the wurmcoil forces the creature that it hit to make a DC 20 constitution saving throw. On a fail, the creature has death inflicted upon it and at the start of all their turns they take 1 damage but at the end of the turn it doubles the damage for the next turn (tdlr; 1,2,4,8,16,32). This effect can be ended by a greater restoration or any other similar effect.

Life Link (Harvest). Once per turn, when the wurmcoil makes an attack against a creature and hits it can use its Life Link effect. When used, the wurmcoil forces the creature that it hit to make a DC 20 constitution saving throw. On a fail, the wurmcoil adds that monsters DNA and Genetics to its list as well as it regains hit points equal to the damage dealt (Mainly meant for Silas so he can maybe add those effects to his sessions, I think it is cool but IDK about him). On a success, the wurm coil regains half the damage dealt with the attack.

Actions

Multiattack. The wurmcoil makes two attacks with its bite attack and one with its piercing shot/pull.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 8) [piercing] damage. 

Piercing Shot. Ranged Weapon Attack: +14 to hit, range 500 ft., one target. Hit: 24 (3d10 + 8) [damage type] damage, and the target is grappled (escape DC 20). While grappled in this way, a creature's speed isn't reduced, but it can move only in directions that bring it closer to the wurmcoil. A creature takes 5 (2d10) slashing damage if it escapes from the grapple or if it tries and fails. The wurmcoil has two piercing shots built within its maw that it can use to grapple up to two creatures at a time.

Bonus Actions

Reel In: The wurmcoil pulls the creatures grappled by its Piercing shot up to 50 feet closer.

Description

A mechanical type of wurm with no living flesh. The wurmcoil engine was equipped with fast-acting toxins that could easily kill most creatures; the engine could also harvest the flesh from its victims, feeding the Phyrexian cause. If the engine was about to be destroyed, it could separate into two parts as a method of escape. One of the segments held the engine's toxins, while the other harvested living matter.

Previous Versions

Name Date Modified Views Adds Version Actions
11/2/2022 10:27:43 PM
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