Siege Monster. The World Eater deals double damage to objects and structures.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Multiattack. The World Eater can make two attacks with its Bite.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 24 hours, even after regaining hit points, and is paralyzed while poisoned in this way.
Web (Recharge 5–6). Ranged Weapon Attack: +7 to hit, range 60/120 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 25; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
The world eater can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The world eater regains spent legendary actions at the start of its turn.
Attack. The world eater makes one bite attack.
Move. The world eater moves up to half its speed.
Web (Costs 2 Actions). The world eater uses its web action.
Description
World Eaters are ancient, gargantuan spiders that make their homes miles and miles deep beneath the earth, preferring to dwell deep in the Underdark. They usually hollow out tunnels to match their sheer size, with these tunnels being roughly 50-feet in diameter with a central chamber where the prey and children of the World Eater usually stay and feed, protected by their large parents.
They are said to be the first spiders ever to be discovered in the depths of the world over a millennia ago and were killed off in large numbers by dragons and other creatures, so they fled even deeper underground into the dark expanse of the Underdark.
They are massive creatures with pulsing red abdomens filled with hundreds upon hundreds of eggs that they can lay at will, and are responsible for the creation of the Giant Spiders on Faerun and the rest of the multiverse in this regard, although there's some debate. They have eight, small boulder sized eyes and are about fifty feet in diameter.
The go to method of dispatching their way is their thick, massive webs and then sinking their venomous fangs into their prey and causing a deep paralysis that is said to last for just over 24 hours. So, if you find yourself encountering one of these creatures it's probably best to go in the other direction.
Lair and Lair Actions
World Eaters are ancient, gargantuan spiders that make their homes miles and miles deep beneath the earth, preferring to dwell deep in the Underdark. They usually hollow out tunnels to match their sheer size, with these tunnels being roughly 50-feet in diameter with a central chamber where the prey and children of the World Eater usually stay and feed, protected by their large parents.
Lair Actions
On initiative count 20 (losing initiative ties), the world eater takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Clusters of egg-sacs covering a surface the World Eater can see within 60-feet burst open, and 1d4 of Giant Spiders come storming out.
- A tremor shakes the lair in a 60-foot radius around the world eater. Each creature other than the world eater on the ground in that area must succeed on a DC 14 Dexterity saving throw or be knocked prone.
- Webs erupt in a 60-foot-radius sphere centered on a point the world eater can see within 120 feet of it. The webs spreads around corners, and its area is considered difficult terrain. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the webs must succeed on a DC 15 Dexterity saving throw or be restrained until the end of its next turn. While restrained in this way, a creature is poisoned.
Regional Effects
The region containing a world eater’s lair is warped by the spider’s sheer size and mass, which creates one or more of the following effects:
- Small tremors happen within the tunnels and depths within 1 mile.
- Walls and the floors are covered in webs for 1 mile. The floor is considered difficult terrain for this entire length.
If the world eater dies, these effects fade over the course of 1d10 days.
Previous Versions
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