Medium Celestial, Lawful Good
Armor Class 10
Hit Points 18 (4d8)
Speed 40 ft.
STR
14 (+2)
DEX
10 (+0)
CON
11 (+0)
INT
7 (-2)
WIS
13 (+1)
CHA
16 (+3)
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Telepathy 60 ft.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Magic Resistance. The unicorn foal has advantage on saving throws against spells and other magical effects.

Magic Weapons. The unicorn foal’s weapon attacks are magical.

Actions

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Healing Touch (1/Day). The unicorn foal touches another creature with its horn. The target magically regains 9 (2d6 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Description

A young unicorn who has not yet mastered the elegance and divine power their parents possess. Its horn is still growing in, so it cannot use it to fight. Unlike its adult counterpart, the unicorn foal has not learned to teleport, cast spells, speak any languages, or use legendary actions. 

Habitat: Forest

ngfalcon

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