Magic Resistance. The unicorn foal has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn foal’s weapon attacks are magical.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
Healing Touch (1/Day). The unicorn foal touches another creature with its horn. The target magically regains 9 (2d6 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Description
A young unicorn who has not yet mastered the elegance and divine power their parents possess. Its horn is still growing in, so it cannot use it to fight. Unlike its adult counterpart, the unicorn foal has not learned to teleport, cast spells, speak any languages, or use legendary actions.
Comments