Medium Aberration, Typically Neutral Evil
Armor Class 12
Hit Points 14 (2d12)
Speed 0 ft.
STR
12 (+1)
DEX
7 (-2)
CON
11 (+0)
INT
6 (-2)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +3
Damage Vulnerabilities Fire, Piercing
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Grappled, Prone, Restrained
Senses Darkvision, Passive Perception 2
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Confined. This creature is confined to its holding container 

 

Actions

Grasping hands. It lashes out all of its arms at a chosen creature within 5 ft of it. The creature must make a DC 14 strength saving throw or be pulled into the container on a failed saving throw. The grabbed creature takes 1D10- its con modifier [Necrotic] damage

Claw. : +2 to hit, reach 5 ft., 7 target. Hit:  (1d8 + 1) [Slashing] damage. 

 

Bonus Actions

Scream. As a bonus action This creature screams. Every creature within 60 ft of it must make a DC 13 con saving throw or become frightened.

Reactions

Flair Out. When this creatures container is opened the creature that opened it gets surprised and initiative starts with the Aberrant Flesh Mound. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Cramped Casket from bloodborne.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mangodruid

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