Confined. This creature is confined to its holding container
Grasping hands. It lashes out all of its arms at a chosen creature within 5 ft of it. The creature must make a DC 14 strength saving throw or be pulled into the container on a failed saving throw. The grabbed creature takes 1D10- its con modifier [Necrotic] damage
Claw. : +2 to hit, reach 5 ft., 7 target. Hit: (1d8 + 1) [Slashing] damage.
Scream. As a bonus action This creature screams. Every creature within 60 ft of it must make a DC 13 con saving throw or become frightened.
Flair Out. When this creatures container is opened the creature that opened it gets surprised and initiative starts with the Aberrant Flesh Mound.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Cramped Casket from bloodborne.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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