Medium unknown, Lawful Evil
Armor Class 23 (natural armor)
Hit Points 4900 (363d8 + 3267)
Speed 60 ft., fly 60 ft., swim 60 ft.
STR
24 (+7)
DEX
30 (+10)
CON
29 (+9)
INT
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws CON +18, INT +16, WIS +18, CHA +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Vulnerabilities Fire
Senses Truesight 120 ft., Passive Perception 28
Languages Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (13/Day). If the aspect fails a saving throw, he can choose to succeed instead.

Strings of Fate. Yavoura can possess up to 3 creatures. For each creature she is possessing, she gains a +2 to all saving throws. Additionally, when she would take damage from an attack, she can use her reaction to instead have one of the possessed creatures take the damage.

(Reversed) The Empress. Yavoura's attacks deal an additional 2d12 psychic damage (accounted for in actions). If Yavoura is grappling a creature, that creature automatically fails Intelligence, Wisdom, and Charisma saving throws that originate from her. Additionally, a grappled creature is vulnerable to psychic damage.

Actions

Multiattack. Yavoura makes three attacks with her meat hook, and then uses her possessive nature.

Meat Hook. Melee Weapon Attack: +19 to hit, reach 45 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 13 (2d12) psychic damage. A creature that is hit by this attack is grappled (escape DC 27) and pulled to an open space within 5 feet of Yavoura. Yavoura can only have two creatures grappled this way at a time.

Possessive Nature. Creatures grappled by Yavoura must make a DC 32 Charisma saving throw. On a failure, the target is possessed, remaining aware of their surroundings, but their actions instead controlled by Yavoura. A possessed creature can repeat this saving throw at the end of their turn, ending the effect on a success. A creature that succeeds on the initial saving throw takes 2d12 psychic damage and is not possessed. 

 

Bonus Actions

Inspiring Dance. Yavoura inspires one creature she can see which can see her within 120 feet of her. Until the end of Yavoura's next turn, that creature adds 1d12 to any attack rolls, ability checks, or saving throws it makes that are not against her or effects originating from her. 

Legendary Actions

Yavoura can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Yavoura regains spent legendary actions at the start of his turn.

Attack. Yavoura makes one Meat Hook attack.

Focused Domination (Costs 2 Actions). One creature of Yavoura's choice that she is possessing automatically fails its saving throw to break free from possession at the end of its turn. 

JulianWilliams

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