Second Wind
zarpona meymriks have a limited well of stamina that you can draw on to protect yourself from harm. On zarpona meymriks turn, you can use a bonus action to regain hit points equal to 1d10 + 2 Once zarpona meymriks uses this feature,she must finish a short or long rest before you can use it again.
Action Surge
zarpona meymrik can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.
Archery
zarpona meymrik gain a +2 bonus to attack rolls you make with ranged weapons.
Multiattack. zarpona makes three attacks: one with its scimitar and two with its Sickle
scimitar. +3 1d6 slashing damage
sickle. +3 1d4 slashing damage
long bow. +3 1d8+3 peircing damage (range 150/600)
poison breath weapon. +3 dc 13 con save on fail take 2d6 poison damage or half as much on success (recharge 1 short rest)
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