Medium Humanoid (Dragonborn)
Armor Class 15 modified leather
Hit Points 25 (5d10)
Speed 30 ft.
STR
15 (+2)
DEX
13 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
12 (+1)
Skills Acrobatics +5, Perception +5
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 14
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Second Wind

zarpona meymriks have a limited well of stamina that you can draw on to protect yourself from harm. On zarpona meymriks turn, you can use a bonus action to regain hit points equal to 1d10 + 2 Once zarpona meymriks uses this feature,she must finish a short or long rest before you can use it again.

Action Surge

zarpona meymrik can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action.

Archery

zarpona meymrik gain a +2 bonus to attack rolls you make with ranged weapons.

Actions

Multiattack. zarpona makes three attacks: one with its scimitar and two with its Sickle 

scimitar. +3 1d6 slashing damage 

sickle. +3 1d4 slashing damage 

long bow. +3 1d8+3 peircing damage (range 150/600) 

poison breath weapon. +3 dc 13 con save on fail take 2d6 poison damage or half as much on success (recharge 1 short rest)

catbustristan

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