Blood bath. A'be can collect his enemy's blood after a battle to pour it on him and regain their hit points to himself until he is at max health.
Keen eye. A'be all non-magical weapon with less than a +10 attack bonus attacks don't affect A'be.
Merciful blade. A'be can choose to spare his opponents by lessening a deadly Great axe attack so his opponents have one hit point left his opponents must roll a DC 17 charisma saving throw after this move or become his slave if they fail.
Great axe. melee weapon attack: +14 to hit, reach 20ft., all targets within a 10 foot radius of the main target. Hit (4d12+5) slashing damage.
Blood seeking bow. ranged weapon attack: +12 to hit, range 130ft., 1 target. (3d10+3) piercing damage and (2d12) extra damage because of the bow.
A'be can use a bonus action to roll again on any saving throw once in between his turns.
shock. When an opponent performs a sneak attack on A'be, A'be takes half damage.
guiding hand. (costs 1 action) using an extra action A'be can roll again on a to hit roll on his Great axe or Blood seeking bow and do double damage once every 3 times he uses it.
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Description
A'be is a gargantuan Humanoid creature who resembles an elf with a Great sword in hand and his bow on his back he looks very menacing.
Previous Versions
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