Medium Humanoid (Human, Shapechanger), Any Evil Alignment
Armor Class 12
Hit Points 25 (6d6 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Can't Speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

The undead Wererat became an undead in its hybrid form, thus being locked into it forever

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Monster Tags: undead

Habitat: ForestUrban

RandomWizard078

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