Armor Class
12
Hit Points
25
(6d6 + 6)
Speed
30 ft.
STR
10
(+0)
DEX
15
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
10
(+0)
CHA
8
(-1)
Skills
Perception +2, Stealth +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Can't Speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.
The undead Wererat became an undead in its hybrid form, thus being locked into it forever
Actions
Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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