Medium Humanoid (Tiefling), Neutral Good
Armor Class 21 Blood armor or Royal robe
Hit Points 229 (18d10 + 130)
Speed 45 ft., She can only use this when her flight ability is active. , walk 50 ft.
STR
24 (+7)
DEX
22 (+6)
CON
26 (+8)
INT
29 (+9)
WIS
27 (+8)
CHA
19 (+4)
Saving Throws STR +14, DEX +13, CON +15, INT +16, WIS +15, CHA +11
Skills Acrobatics +2, History +4
Damage Resistances Fire, Necrotic, Radiant
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion
Senses Darkvision 120 ft., Truesight 90 ft., Passive Perception 19
Languages All telepathy 120 ft. Can read, write, and speak all languages
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Enchanted wings - Ea focuses her magic into her back, allowing her to summon feathery wings with black, red, and white feathers. These wings give her a flight speed of 45 ft. This transformation lasts for 1 minute.

Royal Presence - Queen Ea projects a powerful presence that makes her people love her and her enemies fear her. Roll a dc 20 constitution save. On a failure, you become frightened of her.

Hidden Rage - In battle, Ea fights with primal ferocity. On her turn, she can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • She has an advantage on Strength checks and Strength saving throws.
  • When Ea makes a melee weapon attack using Strength, she gains a +1 bonus to the damage roll.

Wild Shape - Queen Ea can use her action to magically assume the shape of a beast, dragon, monstrosity that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. She gains the abilities of the creature she takes the form of, along with the hit points of the creature. Ea is unable to cast spells in her animal forms. She reverts back to her normal form if she uses a bonus action or if she falls to 0 hit points.

Spellcasting. Queen Ea is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +9 to hit with spell attacks). Ea has the following spells prepared:
Cantrips (at will): All possible spells
1st level (o><o slots): All possible spells

2nd level (o><o slots): All possible spells

3rd level (o><o slots): All possible spells

4th level (o><o slots): All possible spells

5th level (o><o slots): All possible spells

6th level (o><o slots): All possible spells

7th level (o><o slots): All possible spells

8th level (o><o slots): All possible spells

9th level (o><o slots): All possible spells

Actions

Multi-attack. Ea makes a glaive attack and a tail strike.

Glaive of the Dragon. Melee Weapon Attack: +3 to hit, reach 6 ft., 2 target. Hit: 14 (3d6 + 3) magical slashing damage + 1d4 fire/lightning/acid/poison/cold damage (you decide which type)

Tail Strike. Melee Weapon Attack: +3 to hit, reach 7 ft, 1 target. Hit 13 (2d8 + 4) piercing damage

Unarmed Strike. Melee Weapon Attack: +1 to hit, reach 5 feet, 1 target. Hit: 12 (4d4 + 2) Bludgeoning damage

Reactions

Opportunity Attack - Ea uses a reaction to perform a melee attack to a creature moving out of her range.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Queen Ea rules the enchanted High-Lands ever since she was young. She rules with a caring heart and an iron fist.

Even though she appears as a 16-year old, rumors say she is older than the land she rules. She has black skin with 3 mysterious white scratch marks on her cheek. Her 4 horns are also black with white at the tip. These horns hold back long, white hair with a black strip through it.

When she is in battle, she wears a blood red armor set. At other times, she wears the flowing Royal robe. Both times, she wields the Glaive of the Dragon.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DrakenBrines_ALT

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