Large Undead (Devil), Lawful Evil
Armor Class 28 Natural armor, Shield, Armor scraps
Hit Points 153 (8d20 + 5)
Speed 30 ft., fly 40 ft.
STR
12 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
9 (-1)
WIS
19 (+4)
CHA
14 (+2)
Saving Throws STR +9, CHA +10
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Infernal, telepathy.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Unbeatable. If you kill the devil you will start to hear voices in your head that tell you to put on his crown. putting on the crown will turn you into the devil by corrupting and killing you. you can escape this fate with a successful DC 24 Perception check.

Mimicry. The Undying Devil can mimic any sounds it has heard, including voices. A Creature that hears the sounds can tell they are imitations with a successful DC 16 Insight check.

Actions

Double Axe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) slashing damage.

Multiattack. The Undying Devil attacks two times on a turn. 

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 2) Bludgeoning damage.

Bonus Actions

Otherworldly Perception. The Devil can sense the presence of any creature within 50 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.

Legendary Actions

Distrupt Life (Costs 3 Actions). Each non-undead creature within 30 feet of the Devil must make a DC 17 Constitution Saving throw against this magic, taking 18 (3d6) necrotic damage on a failed save or half as much damage on a successful one.

Previous Versions

Name Date Modified Views Adds Version Actions
12/21/2022 3:44:30 PM
6
0
5
Coming Soon

Monster Tags: DevilDemon LordCult of the Eternal Flameundead

Habitat: Mountain

JackSriMage

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