Armor Class
10
Hit Points
35
(10d6)
Speed
40 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
8
(-1)
WIS
12
(+1)
CHA
14
(+2)
Damage Vulnerabilities
Fire
Damage Immunities
Cold, Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Passive Perception 11
Languages
understands Aquan, Auran, and Common, but cannot speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Icy Aura. Any creature within 5 feet of an abominable has disadvantage on saves against being knocked prone.
Snow Glide. Disengage as a bonus action and trigger no opportunity attacks from moving.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) cold damage. If the target is a Medium or smaller creature, it is prone (DC 11).
Snowball. Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage plus 4 (1d8) cold damage.
Description
These living snowmen have been animated by powerful enchantments and driven to serve their master until they melt away.
Comments