Armor Class
12
(natural armor)
Hit Points
30
(3d10 + 3)
Speed
20 ft., swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
5
(-3)
Skills
Stealth +2
Senses
Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d10+2) piercing damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained and takes 1d6 fire damage at the beginning of each of its turns, and the crocodile can't bite another target.
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