Large Fey, Chaotic Neutral
Armor Class 20 metal
Hit Points 30 (30d20 + 30)
Speed 100 ft., swim 80 ft., walk 100 ft.
STR
15 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +8, WIS +4
Damage Vulnerabilities Cold
Damage Immunities Acid
Senses Darkvision, Truesight, Passive Perception 15
Languages Aarakocra, Draconic, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name.  the unibat has wings of a dragon that size to its body it is the size of a normal unicorn but has sharp teeth and an apatite of a carnivore with a unicorn horn

Spellcasting. The unibat is a level 5 spellcaster. Its spellcasting ability is wis DC 2d6+5 to hit with spell attacks. The unibat has following sorcerer spells prepared:
Cantrips (at will): acid splash, booming blade. 
1st level (6 spell slots): absorb elements, blight. 

Actions

Pierce. the unibat gores its opponent in the head or the hart with its long sharp horn .

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

bonus actions: roll 1d4 -1

Reactions

Reaction Name. the unibat usually answers any movement it sees with instant violence and destruction but on a rare occasion it try's to make a friend.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions
  • can breathe under water.

 

  • run for miles without rest for nine days.
  • can do four actions in one turn.
  • can grow a telepathic connection with some one they have seen.
  • can run on water.

 

 

Description

each unibat has a different personality but they all share the same ruthless destruction.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Cult of the Dragonbeast companion

Habitat: DesertForestGrasslandMountainSwampUnderwater

arafangelf

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