Lassaphobic Hit. When Garros uses his action to attack he may use this feature to stun a creature (DC 16 Con Sav) once per round. The creature is then filled with sudden fear of looking into the murky depths of the sea and is stunned till the end of Garros' next turn.
Current powered casting: Garros can use this feature to forgo one of their attacks to use a cantrip
Spellcasting. The Undead Sea King Garros can cast some cantrips at will. Their spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Undead Sea King Garros has following Wizard spells prepared at 17th lvl:
Cantrips (at will): Ray of Frost, Thunderclap, Shape Water, Shocking Grasp, Frostbite
Quipper Ripper. At the end of his turn, he summons 1d2 swarms of quippers to aid him
Rogue Wave (Recharge 6). Garros' summons intense currents to create a massive wave. The wave is 100ft tall, 60ft wide, and 15ft thick moving 30ft per turn, creatures caught in the wave take 5d8 bludgeoning damage plus 4d4 cold damage. Creatures must make a STR saving throw DC 16 or be swept 30ft back with the wave. The wave shrinks 20ft per round and each round deals 1d8 less damage till the wave is dissipated.
Garros takes 3 attacks per action, two unarmed and one either with Trident or Javelin
Unarmed strike. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 9 (2d6 + 6) bludgeoning damage.
Trident of Fish Command. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 16 (2d6 + 6) piercing damage plus 1d6 cold damage.
Javelin of Lightning. Ranged Weapon Attack: +11 to hit, range 30/120 ft., 1 target. Hit: 12 (2d6 + 6) piercing damage. In addition to. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet.
Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Torrent Speed. Use a bonus action to Dash or Disengage
Raging Rapids. As a bonus action enter into a state of extreme focus that last for 1 minute. While active you gain resistance to slashing, bludgeoning, piercing damage and immunity to cold and thunder damage. When this feature is not active, Garros still has resistance to cold and thunder.
Water Bubble. Swirling water forms around the King adding +5 to AC for the next 3 attacks made against him.
Deflect Missiles. You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + 10
If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack (range 20 feet/60 feet)
Undead Sea King Garros has 3 Legendary actions it may make per round
Attack (Costs 1 Actions). makes an attack action
Icy Whirlpool (Costs 2 Actions). a frigid current swirls as the King flicks his wrist, each creature in a 20ft cube must make a Con Sav DC 16 or take 3d8 bludgeoning damage plus 4d6 cold damage and be caught in a whirlpool. In the whirlpool a creature 's speed is reduced to 0 and must make all attacks at disadvantage. On a success a creature takes half damage and is not pulled into the current. Any affected creature may repeat this saving throw at the end of their turn. Only one whirlpool can exist at a time.
Dead men tell no tales (Costs 3 Actions). Decaying hands claw up from the depths raking at skin and grasping at anything they can reach. Each creature in sight makes a DC 16 STR sav or take 8d6 necrotic damage plus 2d6 slashing damage and is pulled prone and restrained. On a failure any necrotic damage done this way cannot be recovered until a long rest. An affected creature may repeat their saving throw at the end of their turn.
Description
Many have spoken of a mythic city swallowed by the raging tides, lost to time. A tale of pride and arrogance, set as a reminder to those whose would look to the gods with jealousy and the consequences for those who reach too far. The story speaks that this ancient city had a mad king obsessed with harnessing the power of the ocean. The Gods mistook his ambitions for delusions realizing only too late, the mad king slayed and consumed a minor sea goddess, elevating himself to a terrible tidal tyrant. Possessing celestial power and ancient artifacts, the king turned deity, tore through the seas wreaking havoc on its denizens shading the ocean in red. There seemed to be no destruction too far to reach his goals. The Gods feared he would turn his attention toward them and in desperation united together to subdue the threat. Dreadfully the Gods discovered his obsession had manifested a will of its own and were unable to completely destroy him. So, the Gods sealed the King, his city, his subjects far beneath the waves erasing them from existence. His lust for power consumed him, his body decayed, his city turned to nothing but ruins and bones. His hubris was his own undoing.
Many say it is just an old myth, but there are a few who have sailed saying it is fact. A legend or history? Like many stories there is some truth. Far below the waves the time destroyed body King Garros waits atop his throne, his obsession tying him to this plane. The story is just a legend and the truth might be something different. The one thing that remains for the Undead Sea King, find destruction at the hands of adventurers or escape back to terrorize the seas.
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