Armor Class
14
(hide)
Hit Points
22
(3d8 + 9)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
7
(-2)
CHA
4
(-3)
Saving Throws
WIS +0
Damage Resistances
Cold
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands Common and Goblin but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead drops to 1 hit point instead.
Frenzy. When the undead hits with a melee attack, it may attack again. It can continue making additional attacks until it does not hit. The undead cannot move between attacks made with this trait.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Comments