Small Undead, Neutral Evil
Armor Class 14 (hide)
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
7 (-2)
CHA
4 (-3)
Saving Throws WIS +0
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Goblin but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude.  If damage reduces the undead to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit.  On a success, the undead drops to 1 hit point instead.

Frenzy.  When the undead hits with a melee attack, it may attack again.  It can continue making additional attacks until it does not hit.  The undead cannot move between attacks made with this trait.

Actions

Shortsword.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

ILikeDucks9000

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