Pack tactics. This monster gets advantage on attacks if another monster with the same monster type is within 5 ft. of the target.
Claw attack. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 3) [slashing] damage.
Dive bomb. Melee Attack: +5 to hit, reach 5 ft., 1 target. hit: 9 (1d6 + 3) [slashing] damage. This attack can only be used if the monster is at least 20 ft. away from the target.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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