Medium Elemental, Chaotic Evil
Armor Class 17 (Unarmored Defense)
Hit Points 91 (8d8 + 28)
Speed 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
15 (+2)
INT
10 (+0)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws CON +5, WIS +7
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 20
Languages Common, Giant, Ignan
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Mind Over Body (1/Day) . When Zeevara is reduced to 0 hit points by a single attack and not killed outright, she can choose to drop to 1 hit point instead.

Patient defense (5/day). Take the dodge action as a bonus action on your turn. 

Unarmored Defense. While Zeevara isn't wearing armor, her armor class includes her Wisdom modifier. 

Heated Body. A creature that touches Zeevara or hits her with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.

Heated Weapons. When Zeevara hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).

Illumination. Zeevar sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Actions

Multiattack. Zeevara makes four blessed fist attacks attacks.

Blessed Fist. Melee spell attack: +7 to hit, reach 5 ft., one target. Hit: 6(1d4 + 4) bludgeoning damage, plus 4 (1d8) radiant damage. If the damage from this attack reduces a creature to 0 hit points, Zeevara gains 14 (2d10 + 4) temporary hit points.

 

Imara

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