Large Humanoid, Chaotic Neutral
Armor Class 17
Hit Points 60 (60d20)
Speed
STR
25 (+7)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
4 (-3)
Senses Passive Perception 14
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Ram. You can ram 2 targets within 7 feet of each other taking 1d20

landing prone.

Actions

 

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 6 ft., 3 targets. Hit: 4 (1d12 + 2) [bugging] damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

7-8 ft. tall with long horns and bulky.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

HSchoellhorn