Armor Class
7
Natural Armor
Hit Points
25
(5d10)
Speed
8 ft.
STR
13
(+1)
DEX
11
(+0)
CON
14
(+2)
INT
4
(-3)
WIS
4
(-3)
CHA
10
(+0)
Damage Vulnerabilities
Necrotic, Psychic, Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 4
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Special Trait Name. The Reflectant Gel has all of the resistances, immunities, and vulnerabilities of the last person that attacked it.
Actions
Reflect. Do the last non-magical attack melee attack it was hit with but with half damage.
Splat. Melee Attack: +4 to hit, reach 7 ft., 1 target. Hit: 8 (2d12 - 4) acid damage.
Description
A teal ooze that reflects attacks it sees others use. It may morph part of itself into a slimy axe, a whip, a claw, or basically anything.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/3/2023 9:58:28 PM
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11
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0
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Coming Soon
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Pretty decent, though 2 questions:
1: Why does it have only 8 feet of movement speed? It'd be easier to use multiples of 5 for using a grid.
2: Why does the Splat attack have a +4 to hit? Its PB is +2, and I assume it uses Strength for the attack, so where's the extra +1 coming from? And why does it have a -4 penalty to the damage? Also, why does it have exactly 7 feet of range??
Maybe because based on the physics of the gel compared to the typical size of a large creature this is how far something with this kind of gel-like substance is able to stretch while still being rooted to the ground?
idk, I origonally made this right when I entered dnd, so this may be confusing
Everything is 5e is typically measured in multiples of 5 feet, as many people use a 5-foot grid for combat. So it would be clearer if its reach was either 5 feet or 10 feet 👍
No worries. I had no clue what I was doing when I first started making homebrew. I'd suggest reading up a little about the game's systems and mechanics