Medium Humanoid, Lawful Evil
Armor Class 22
Hit Points 110 (225d12 + 20)
Speed 40 ft., fly 40 ft. Webbed Movement: Only usable in enclosed spaces, can swing from high places, climb 40 ft. Spider Climb: Can use arms as normal while climbing
STR
14 (+2)
DEX
24 (+7)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +11, WIS +9, CHA +8
Skills Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 20
Languages Common, Elvish, Undercommon Common, elvish, undercommon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Trance (cannot be slept with magic), Sunlight Sensitivity (disadvantage in direct sunlight), Superior Dark Vision (120ft), Drow Weapon Training (Proficiency with crossbow)

Spider Walk: Gain climbing speed equal to regular movement

Spellcasting. Xythos is a 2nd-level Ranger/Warlock spellcaster. Its spellcasting ability is WIS/CHA (spell save DC 16/17 +9/+8 to hit with spell attacks). Xythos has following Ranger/Warlock spells prepared: 
Cantrips (at will): [Darkness (once a long rest)], Truestrike, Infestation, Dancing Lights, Chill Touch 1st level (4 slots): Hunter's Mark, Hex, Protection from Good and Evil. 2nd level (4 slots): Silence, Spider Climb, Summon Beast, Misty Step

Actions

3 Attacks per Action

Shortsword Attack. Dancing Shortsword: +9 to hit, reach 5 ft., 1 target. Hit: +14 (1d6 + 6) Piercing damage. 

Longbow Attack. Silken String Longbow: +2 to hit, range 200/600 ft., 2 target. Hit: +15 (2d6 + 8) poison damage.

Bonus Actions

Dancing Shortsword: Throw into the air and speak the command word. The sword hovers, flies 30ft, and can attack any creature within 5ft of it. Utilizes the players attack roll and ability score modifiers to damage rolls. This sword comes back after 4 uses, and falls to the ground if you are over 30ft away.

Webbed Movement: In an enclosed area, he can ascend without any movement penalty. Can move with flight speed while swinging from webs.

Spider Snare: Target must make a DC 18 STR check. On fail, the target is restrained and takes 1d4 poison. Each turn you must roll to escape or take accumulate an additional 1d4 poison.

Spider Family: Bonded to all spiders through the magic of Lolth, you are able to see through the eyes of all arachnids within the Underdark. 

Reactions

Legendary Resistance (1 per day): Succeeds any save if failed on reaction.

Legendary Actions

Legendary Escape (Once per long rest): Wreaths the user in a silken cocoon, calling upon the magic of Lolth to remove you from a tense situation.

 

Description

Slowly making his way through the brutal Drow ranks, Xythos earned his role as Champion of Lolth after challenging her priestesses. Giving Xythos but a portion of her powers he finds new strength and the ultimate sight throughout the Underdark, in return for unconditional loyalty, and the full-time privilege to catch valued prey for his new master. 

Off the clock, Xythos is a man of wagers and cannot resist a bet slanted in his favor. Freely gambling any money he's come across that day, the rush of a winning a bet (with or without material gain) truly brings him joy. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: elf

Habitat: Underdark

BrewskiBanger69

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