legendary resistance (3). Yargle is a legendary creature
immutable form. hes so pretty, why would you wanna change him?
the darkness beckons. whenever you start your turn within 10ft of Yargle you must make a dc 18 wisdom saving throw or you cannot willingly move further away in a non-magical way .
multiaction Yargle takes 3 actions, 2 argle actions and 1 non argle actions
Enlargle. Yargle casts enlarge on himself.
Cargle. Yargle moves up to his speed without provoking opportunity attacks. When Yargle moves within 5ft of a creature or object this way, it takes 1d15 bludgeoning and needs to make a dc 18 strengthsave or be knocked prone
Gargle. can only be used if Yargle currently has a creature swallowed. all creatures inside Yargle take 4 damage of each damage type except radiant. (48)
Bargle. if your lifeforce could be expressed in a number, Yargle kindly asks for 5d10 of them. contested charisma check to see if you're down.
nom. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 2d10 piercing and 1d10 acid damage. if the target is large or smaller, the creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Yargle. whenever a swallowed creature starts its turn in Yargle it gains the poisoned condition and takes 2d10 acid and 2d10 poison damage. If Yargle takes 35 damage or more on a single turn from a creature inside it, Yargle must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of Yargle
slap. +15 to hit 4d8 damage and a dc 18 strength save or you're pushed away up to 15ft away
Eject Decay (recharge 5-6). 30ft cone, dc 18 dex save. 8d9 necrotic damage and one point of exhaustion on a failed salve, or halve as much and no exhaustion on a success.
Escarglego: Yargle casts slow
spargle (recharge 5-6): Yargles choice of chain lightning or 6th level fireball
Lick. range 20ft +15 to hit, target is paralyzed till the end of their next turn
space is a mere concept for Yargle, he teleports up to 30ft away
finargle. when Yargle gets hit with a melee attack, he can try to finagle a magic item away from u. DC 18 dex save
Targle: shield spell
for he is Yargle Yargle cant take 1 argle and 1 non argle actions as his legendary actions
Description
for He, is Yargle
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), Yargle takes a lair action to cause one of the following effects; Yargle can’t use the same effect two rounds in a row:
- Mar A Largle: the entire battlefield becomes difficult terrain
- Stargle: shimmers of Yargle dance around the battlefield, mirror image spell
Regional Effects
On initiative count 20 (losing initiative ties), an acid rain starts brewing.
everyone takes 1d4 acid damage, this is cumulative.
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