Medium Elemental, Lawful Neutral
Armor Class 13
Hit Points 102 (12d10 + 36)
Speed 50 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
8 (-1)
CHA
20 (+5)
Skills Athletics +0, Persuasion +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Paralyzed, Poisoned, Prone, Restrained
Senses Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Solar Flare. Yamcha sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Susceptibility. For every 5 feet Yamcha moves in water, or for every gallon of water splashed on him, it takes 1 cold damage.

 

Actions

Wolf Fang Fist. Yamcha makes six spirit punch attacks.

Spirit Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Spirit Ball. Yamcha makes a controllable ball of energy. 

Description

A humanoid shape shows in Yamcha's capricious devastation. Wherever he moves, he sets his surroundings ablaze, turning the world to ash, smoke, and cinders.

Habitat: Desert

IronBunnyYT

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