Armor Class
25
natural armor
Hit Points
720
(209d20 + 909)
Speed
90 ft.
STR
30
(+10)
DEX
26
(+8)
CON
29
(+9)
INT
16
(+3)
WIS
23
(+6)
CHA
21
(+5)
Saving Throws
STR +14, CON +13
Skills
Survival +11
Damage Resistances
Fire
Damage Immunities
Cold, Piercing
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Grappled
Senses
Darkvision, Passive Perception 7
Languages
Giant
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Action Name. Enter the description for your action.
Action Melee Attack: giant club. Melee Weapon Attack: +3 to hit, reach 10 ft., 5 target. Hit: 3 (3d 6 + 4) [damage type] damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.