Huge Giant (Orc), Chaotic Neutral
Armor Class 25 natural armor
Hit Points 720 (209d20 + 909)
Speed 90 ft.
STR
30 (+10)
DEX
26 (+8)
CON
29 (+9)
INT
16 (+3)
WIS
23 (+6)
CHA
21 (+5)
Saving Throws STR +14, CON +13
Skills Survival +11
Damage Resistances Fire
Damage Immunities Cold, Piercing
Condition Immunities Blinded, Charmed, Deafened, Frightened, Grappled
Senses Darkvision, Passive Perception 7
Languages Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Action Name. Enter the description for your action.

Action Melee Attack: giant club. Melee Weapon Attack: +3 to hit, reach 10 ft., 5 target. Hit: 3 (3d 6 + 4) [damage type] damage. 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

fireofhell