Gargantuan swarm of Huge monstrosities, Chaotic Evil
Armor Class 19 Natural Armor
Hit Points 400 (32d12 + 192)
Speed 50 ft.
STR
22 (+6)
DEX
16 (+3)
CON
22 (+6)
INT
4 (-3)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +12, CON +12, WIS +7, CHA +4
Damage Resistances Bludgeoning, Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight, Passive Perception 18
Languages Abyssal
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Special Trait Name. Enter the description for your special trait.

Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, poison, Necrotic

Condition Immunities poisoned

Senses truesight 120 ft., passive Perception 25

Languages – Abyssal

Actions

Action Name. Enter the description for your action.

Multiattack. The hydra makes as many bite attacks as it has heads.

BiteMelee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d10 + 6) piercing damage, plus 7 (2d6) Necrotic damage.

Bonus Actions

As a Bonus Action 1 of the heads can Spit Poison

Poison Spit:  As a bonus action, 1 of the 10 heads for turn, can Spit Poison, 2d8 poison damage.

Reactions

Reactive Heads. For each head the hydra head has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Legendary Actions

Legendary Action Name (Bonus Action). Enter the description for your legendary action.

Multiple Heads. The hydra has ten heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken radiant damage since its last turn. The hydra regains 10 points for each head regrown in this way.

Reactive Heads. For each head the hydra head has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

Description

The hydra is a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can be severed, the hydra magically regrows them in short order. A typical specimen has five heads.

At the dawn of time, Tiamat, the Queen of Evil Dragons, slew a rival dragon god named Lernaea and cast her blood across the multiverse. Each drop that fell upon a world spawned a multi-headed hydra consumed by a hunger as great as the fallen god’s hatred. Great champions are known to test their mettle against these fearsome creatures.

Everlasting Hunger. A rapacious and gluttonous monster, a hydra snatches and tears apart its prey in a frenzy of feeding. When a hydra has cleared a territory of food and driven off any creatures smart enough to avoid it, it moves on to seek its meals elsewhere. A hydra’s hunger is so great that if it can’t feed, it might turn against itself, its heads attacking each other as the creature eats itself alive.

Monster Tags: monstrosity

Habitat: SwampUnderdark

ZehirTaumriel

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