Medium Humanoid (Orc), Neutral Evil
Armor Class 16 (Half plate)
Hit Points 127 (15d8 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +5, WIS +4
Skills Intimidation +7
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Aggressive. As a bonus action, Ungor can move up to its speed toward a hostile creature that he can see

Brute. A melee weapon deals one extra die of its damage when Ungor hits with it (included in the attack).

Legendary Resistance (2/day). If Ungor fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Ungor makes three attacks.


Bardiche
. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Cannonball. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Ungor can utter a special command or warning whenever an orc creature that he can see within 30 ft. of him makes an attack roll or a saving throw. The orc can add a d4 to its roll provided it can hear and understand Ungor. A creature can benefit from only one Leadership die at a time. This effect ends if Ungor is incapacitated

Special Attacks: Require Loading of the Matching Ammo by Slig before the attack can be used. 

Smoke Bomb. Ranged weapon attack, +8 to hit, range 30/120 feet, one target. Hit: 1d4 bludgeoning damage. Hit or miss the round begins releasing smoke in a 10ft radius sphere centered on the round. The area becomes heavily obscured for 4 rounds. This effect can be ended early by a gust of wind or extinguishing  the round with water or other conditions as determined by the DM. 

Big Boom. Ranged weapon attack, +8 to hit, range 30/120 feet, one target. Hit: 1d6 + 5 bludgeoning damage. Hit or miss the round then explodes. the target and all creatures within 10 feet must make a dexterity saving throw or take 3d6 fire damage from exploding shrapnel. Half damage on a successful save. 

Reactions

Interception. While standing next to Slig, Ungor can use his reaction to intercept one incoming attack against Slig, and force it to target Ungor instead. 

Legendary Actions

The monster can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.

Cannonball Attack. While standing next to Slig, Ungor makes a cannonball attack. Special ammo rules apply if loaded.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Voroindo

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