Undead Aura. Any living creature ending it's turn within 10 ft of this monster, must make a DC14 Dexterity saving throw or take 2d10 necrotic damage.
Siege Monster. Crits on 19+ attack rolls and deals double damage to structures and inanimate objects.
Multiattack. Make one slam attack and up to 5 root attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: (3d6 + 6) bludgeoning damage.
Root. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 4d10+8 bludgeoning damage. When this creature attempts root attacks, at least one root must be within 5ft of a creature or no attack can be made. Each root has 15HP and 13AC. If a player spends it's turn attacking only roots, it can instantly kill (on hit) as many roots as it can reach within 5ft using it's normal walking speed.
3 Legendary Actions per round.
Animate Roots (Costs 1 legendary action). 1d8 roots are summoned at random.
Cone of Thorns (Costs 3 legendary actions). Each creature in a 60ft cone must make a CON save. A creature takes 6d8 piercing damage and 2d8 necrotic damage on a failed save, or half as much damage on a successful one. Any remaining animated roots despawn on this action.
Description
Piercing resistance is melee weapons only (including magical ones).
Lair and Lair Actions
Falling Tree. Roll 1d10. On odds, a tree falls near a random target and deals (4d10 + 6) bludgeoning damage unless that target makes a DC12 dexterity saving throw.
F*cking Greydwarves. 1d5 greydwarves are summoned on the edges of the playing field and begin walking towards the player characters. They die in 1 hit. At the end of each player's turn, any GDs within 15ft will try to throw a rock. It does 1 damage and always hits.
Meteors. Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius sphere centered on each point you choose must make a Dexterity saving throw. The sphere spreads around corners. A creature takes 2d6 fire damage and 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one. A creature in the area of more than one fiery burst is affected only once. The spell damages objects in the area and ignites flammable objects that aren’t being worn or carried.
Previous Versions
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4/7/2023 11:34:26 PM
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4/8/2023 9:39:46 PM
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