Armor Class
16
(natural armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
14
(+2)
DEX
15
(+2)
CON
17
(+3)
INT
10
(+0)
WIS
12
(+1)
CHA
14
(+2)
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Senses
Darkvision, Passive Perception 6
Languages
Common --
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Fountain Reliance: If this creature is more then a mile away from its Dark Fountain, it is Petrified. If the Dark Fountain is sealed the Darkner reverts to its base object.
Actions
Multiattack. The armor makes three Magic Bullet attacks.
Magic Bullets. Ranged Weapon Attack: +4 to hit, reach 10/20 ft., one target. Hit: 5 (3d6 + 2) force damage.
Description
Darkners are animated object given a shadowy humanoid form through the power of a Dark Fountain, created by a Twisted Sword.
I would say it should have less health.
Thanks for the feedback but I intended for them to be very tanky and resistant. If you want to use it in a game, feel free to make any modifications you wish!
Ok, it is CR 1 and not 1/2 and if I use it, which I might, I would lower the health to about 20. Could you put their toughness in the description?
Feel free to lower its hit points if you use it though I don't intend on adding its toughness to the description as it actually has the same average hit points as other CR 1 Constructs like it such as a Rug of Smothering or Animated Armour. However, if you were to lower the hit points and CR together I see no problem balance-wise!
How does a rug have the same HP as a suit of animated armour?!