Unbeatable. Unkill cannot be affected by magical or divine effects
Legendary resistances: Unkill has 100 legendary resistances per day
Spellcasting. The Unkill is a 9-level spellcaster. Its spellcasting ability is strength. The Unkill has every spell prepared
Multiattack. Unkill can make 5 Bite attacks, 4 Ungodly powers, 3 ancient powers, and 1 breath weapon
Bite. Melee Attack: +100 to hit, reach 200 miles. 100 targets. Hit: 3065 60d100 + 3500 bludgeoning damage and 3065 60d100 + 3500 Radiant damage
Ungodly power: Arcane Artillery. to hit, range 1000 miles, 100 targets. Hit: 5050 100d100 damage
Ancient Power: Chaos Reigns. All divine or semi-divine targets in a 5000-mile radius are revoked of their divine powers and take damage equal to their follower count
Frightful Presence. Each creature of the Unkill's choice that is within 5000 miles of the Unkill and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Unkills's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 1–4). The Unkill uses one of the following breath weapons.
Golden Fire. The Unkill exhales fire in a 900-mile cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 710 13d20 fire damage on a failed save, or half as much damage on a successful one.
Toxic Breath. The Unkill exhales Poison in a ten split blast for 900-Mile. radius Each creature in that area must make a DC 24 Dexterity saving throw, taking 710 13d20 fire damage on a failed save, or half as much damage on a successful one.
Toxic Ice. The Unkill exhales ice in a 900-Mile cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 710 15d12 Cold damage and 5d20 on a failed save, or half as much damage on a successful one.
Weakening Breath. The Unkill exhales gas in a 900-Mile cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 Day. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
World Destruction. All creatures within 500,000,000 miles must make a DC 25 CON save or take 200d100 and if killed are vaporized and half damage on a successful save
To hit the Unkill you have to roll a d100 if below 70 you take the damage instead
Legendary Action Name (Costs 1 Actions). Enter the description for your legendary action.
Move (Costs 1 Actions): The Unkill can move half its speed.
Raise The Dead (Costs 1 Actions): The Unkill raises the dead.
Mutiattack (Costs 1 Actions): The Unkill uses Multiattack
World Destruction (Costs 1 Actions): The Unkill uses World Destruction
Description
The Unkill Is bigger than anything you have seen before it is immune to all damage and cannot be killed it is the destroyer of worlds
Previous Versions
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4/11/2023 9:31:44 PM
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Coming Soon
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