false appearance when standing completely still it is indistinguishable from a pile of scraps
Add mass. when the unfinished Stone construct adds to its mass it gains a special trait along with a plus 1 ac to a limit of 20
wood. the construct gains a 5ft walking and climbing speed as the construct makes spider legs for its self
stone adds +1 to all attacks as the fist of the construct inflates to the size of a club
meatal adds a bite attack as a bear trap grows around the constructs mouth if this feature is used again add a +1 to the damage of the bite attack.
bone increase the current hp and max hp by 10
magical object the construct increases its size by one and roll 1d4 extra damage.
assimilate. the construct fuses an item that is not being worn or carried into its body.
multi attack the unfinished construct. makes 3 attacks.
slam. Melee Weapon Attack: +5 to hit, reach 5 ft. Hit: 12 (2d6 +4 bludgeoning damage
meatal jaws. Melee weapon attack +5 to hit reach 5ft hit. 14 3d8 +2 piercing after this attack hits a target that target has to make a DC 18 strength save if they fail, they are grappled.
Rip if a creature is grappled by the Meatal jaws attack. the unfinish construct can take a bone out of that creature body this Un grapples the target and decreases there max hp by 10 this can be reversed by retreating the bone and casting healing magic.
Description
an unfinish construct that was given an order now the construct tries to bult its self.up so it can succeed the goal.
the creature is a mess of parts. Held together by rebar and bits of stone.
all items fused into the creature's body are dropped after being defeated..
I've been watching some videos of JessJackDraw draw fusions between Pokémon and dnd monsters so i did one my self this is a fusion between Tinker ton and a gargoyle
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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