Armor Class
12
(leather armor)
Hit Points
9
(2d8)
Speed
30 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Devotion to Vecna. The cultist has advantage on saving throws against being charmed or frightened.
Not Dead Yet. One turn after the cultist is reduced to zero hit points. It rises as a Zombie Goon. If it takes damage before rising, then it this ability does not take effect.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
These fiends serve the dark lord Vecna and are aiding him in his battle against life.
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