Large Humanoid, Chaotic Evil
Armor Class 16 Hide
Hit Points 30 (5d8)
Speed
STR
18 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +7
Damage Resistances Bludgeoning
Senses Passive Perception 15
Languages Common Urgal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Curved Simitar: +7, 7ft, 1d12+4 slashing damage

Longbow:+5,60/120, 1d8+4 pircing damage

Ram:+6, 2ft, 1d8+2 buldining

 

 

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reactions

Oppartunity attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

the Urgals do not have the horns, gray skin or yellow eyes they were described as having in the books. Instead, they simply resemble large, brutish humans covered in warpaint with red, cat-like eyes. They are portrayed as barbaric, primitive Humans.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

VarisSinadell

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