Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 17 (studded leather armor, shield)
Hit Points 50 (5d10)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Skills Athletics +11, Intimidation +2, Stealth +6, Survival +2
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions

Multiattack. Wormmouth makes two melee attacks.

Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 4) piercing damage.

Sickle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.

 

Reactions

Parry. Wormmouth adds 2 to his AC against one melee attack that would hit him. To do so, Wormmouth must see the attacker and be wielding a melee weapon.

Disarming Strike. When Wormmouth hits a creature with a weapon attack, he can choose to attempt to disarm the creature. The creature must make a DC 15 Strength saving throw. On a failed save, it drops one item of Wormmouth's choice that it is holding. The item lands at its feet.

Description

Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

AlbieScortchTongue

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