Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. Wormmouth makes two melee attacks.
Dagger. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 4) piercing damage.
Sickle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Parry. Wormmouth adds 2 to his AC against one melee attack that would hit him. To do so, Wormmouth must see the attacker and be wielding a melee weapon.
Disarming Strike. When Wormmouth hits a creature with a weapon attack, he can choose to attempt to disarm the creature. The creature must make a DC 15 Strength saving throw. On a failed save, it drops one item of Wormmouth's choice that it is holding. The item lands at its feet.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
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