Medium Undead, Neutral Evil
Armor Class 14 rusted chain
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws STR +5, CON +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two rusted slash attacks.

Rusted Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage. On hit, the target must make a DC 10 Constitution saving throw or have rust seep into the wound, dealing an additional 4 (1d8) poison damage at the end of that creature's turn for three turns. The creature automatically succeeds the save if they don't have blood. The creature can also repeat the save after taking the poison damage, ending the effect on a success.

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