Medium Aberration, Neutral Evil
Armor Class 16
Hit Points 40 (8d10)
Speed
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
18 (+4)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws INT +7, WIS +3
Damage Vulnerabilities Acid, Radiant
Damage Resistances Necrotic, Piercing, Psychic, Slashing
Damage Immunities Poison
Senses Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Worm of Wyrthass: A creature bitten by a worm of Wrythass (including his slam attack) has disadvantage on saving throws against spells being cast by him.  

Regeneration: Wyrthass regains 5 hit points at the beginning of each of his turns, if he was not attacked with acid in the previous round.

Spellcasting: Wyrthass is a 9 level spellcaster, using intelligence as its modifier. (Spell save DC 16, +8 to spell attack). Wrythass has the following spells prepared:

 Cantrips: Acid splash, poison spray

1 level (4 slots): Charm person, shield, fog cloud, alter self

2 level (3 slots): Detect thoughts, invisibility, melfs acid arrow, mirror image

3 level (3 slots): Slow, dispel magic, vampiric touch

4 level (3 slots): Banishment, hallucinatory terrain

5 level (1 slot): Telekinesis

Spider senses: Wrythass can climb walls and ceilings using his natural speed, and he can clearly see any creature obscured by spell effects such as darkness or fog.

Actions

Slam. Melee weapon attack + 4 to hit. Hit: 1d8 bludgeoning damage. Target must succeed a constitution saving throw of 12, or be overrun by worms, taking 1d6 poison damage, falling prone to the ground in the process.

Tentacle Rod: Wyrthass makes 3 attacks with this action. Ranged attack reaches 15 feet + 5 to hit. Hit: 1d6 bludgeoning damage. If all three hits, DC15 constitution save or speed is halved.

Description

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Monster Tags: abberationmonstrosity

Habitat: Underdark

SnobgoblinEU

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