Medium Undead, Neutral
Armor Class 21
Hit Points 150 (10d10 + 55)
Speed 30 ft.
STR
20 (+5)
DEX
18 (+4)
CON
17 (+3)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities Poison
Senses Passive Perception 20
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait

Vital Veil. the undead bounty hunter can cast a veil over his body and appear to all forms of investigation a live humanoid creature. While the veil is up the undead bounty hunter cannot use Rotting ground, 6th levels spells, cannot take reactions except for attack of opportunity, 
AC 18
HP 80, if you exceed 80 hit points the veil drops and the undead hunter has 70 
STR 18, CON 16, CHA 14

Rotting Ground. The surface in a 5 ft radius from you rots and becomes hazy with black green smoke surrounding you. Any creature that enters or begins there turn in this radius must make a DC 17 CON saving throw. On a failure the creature takes 5d6 damage or half as much on a success. 

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Cantrips 5 cantrips
chill touch, Blade ward, Friends, Toll the Dead, Resistance

1st level (3 slots) [   ] [   ] [   ]
False Life, Guiding Bolt, Healing Word

2nd level (3 slots) [   ] [   ] [   ]
Blindness/Deafness, Pass Without Trace 

3rd level (3 slots) [   ] [   ] [   ]
Bestow Curse, Lightning Bolt, Pulse Wave

4th Level (2 slots) [   ] [   ]
Staggering Smite(shadows erupt from your blade and surround the target you deal necrotic damage instead of radiant), Black Tentacles

5th Level (2 slots) [   ] [   ]
Dominate Person, Cloudkill, Modify memory

6th Level (1 slot) [   ]
Harm, Magic Jar

 

Actions

Multi Attack. The undead Hunter can use 2 Attacks w/ veil and 3 Attack naturally

Claw. Melee Weapon Attack: +8 to hit, reach 10ft., up to 2 target. Hit: 30 (6d6 + 10) slashing damage. 

Broad Sword.  Melee Weapon Attack: +8 to hit reach 5 ft. 1 target. Hiti: (2d8+ 9)

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Preditory Strike. The undead bounty hunter can move 10 feet and attack a creature that moves within a 10ft Radius of itself. 

Attack of Opportunity. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description


The undead bounty hunter in natural form is tall and lanky with holes in his skin and a dislocated jaw. His limps are straight and sold. a grey palore over his skin flies surround him and an unbearable stench fills the air in a 10 foot radius and can be detected within a mile.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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