Large Undead, Unaligned
Armor Class 15 (natural armor)
Hit Points 123 (13d10 + 52)
Speed 20 ft., fly 70 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +7
Skills Perception +4, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The undead wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack or its breath weapon if it is recharged in place of both attacks. 

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11(2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7; to hit, reach 5 ft., one target. Hit: 13(2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11(2d6 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one.

Death Blast (Recharge 6). The undead wyvern exhales a blast of undeath energy in a 30ft. cone. Each creature in that area must make a DC 16 Constitution saving throw or take 32 (5d12) necrotic damage on a failed save or half as much damage on a successful one. The wyvern then regains hit points equal to the roll of the damage dice as it feeds on the energy of its breath. 

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds. An undead wyvern is a wyvern that has been transformed into a hideous creature with rotting flesh and fiery eyes.

Habitat: HillMountainUnderdark

icefire17

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