Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Multiattack. Multiattack. The Behemoth makes two attacks: one with its jaw and one with its wings.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Wing Sweep. Melee Weapon Attack: The bat sweeps along the floor with its enormous wing making a 15ft cone wide Melee Attack with +7 to hit in a 15ft. cone. The Target(s) musst make a DC14 Dexterity saving throw taking 13 (3d6 + 4) damage on a failed save and be knocked prone or half as much on a successful one.
Swarm Command: The behemoth commands every bat within 120ft to take a for the behemoth advantageous action.
Wing Shield. Special. The behemoth uses its riddled wings to cover its front halving any ranged DMG. At the DM/GMs discretion small projectiles (E.g. Magic Missile or an arrow may pass through one of the holes in its wings otherwhise a projectile may pass through with a DC18 to hit.
Description
An undead carnivorous bat, that has been transformed with foul magic. Through its insatiable carnal hunger it devoured countless of its own species, growing stronger and stronger. Its of ginormous size, so big it has lost its ability to fly, still it is quite fast on its feet. The skin is dotted with gruesome putrid lumps and its withered wings are riddled with holes, though the tips spot very sharp claws ideal to skewer any prey.
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