Undead Fortitude. If damage reduces the undead frost giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead frost giant drops to 1 hit point instead.
Undead Nature. The undead frost giant doesn't require air, food, drink, or sleep.
Multiattack. The undead frost giant makes two attacks.
Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Description
Undead frost giants are frost giants raised from the dead by necromancy. They are creatures of ice and snow, with hair and beards of pale white or light blue, and decaying blue-gray flesh. Their brute strength only surpassed by their relentless ferocity.
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