Huge Giant, Neutral Evil
Armor Class 15 (patchwork armor)
Hit Points 158 (12d12 + 80)
Speed 40 ft.
STR
23 (+6)
DEX
9 (-1)
CON
21 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws CON +9, WIS +4, CHA +4
Skills Athletics +9, Perception +3
Damage Vulnerabilities Radiant
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 13
Languages Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the undead frost giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the undead frost giant drops to 1 hit point instead.

Undead Nature. The undead frost giant doesn't require air, food, drink, or sleep.

Actions

Multiattack. The undead frost giant makes two attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Description

Undead frost giants are frost giants raised from the dead by necromancy. They are creatures of ice and snow, with hair and beards of pale white or light blue, and decaying blue-gray flesh. Their brute strength only surpassed by their relentless ferocity.

Habitat: ArcticMountain

Hjaldrgoth

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