Angelic Weapons. The aasimon's weapon attacks are magical. When the aasimon hits with any weapon, the weapon deals an extra 1d8 radiant damage (included in the attack).
Slaying Arrow. As a bonus action, the archer can add 1d10 to its next attack and damage roll with a longbow or shortbow.
Magic Weapons. The aasimon's weapon attacks are magical
Innate Spellcasting. The aasiomn's spellcasting ability is Charisma (spell save DC 15). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
2/day each: Shield of faith, Bless, Aid(2nd level)
1/day: Greater restoration
Multiattack. The aasimon makes two attacks with its longbow.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 4 (1d8) radiant damage.
Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 4 (1d8) radiant damage.
Healing Touch (2/Day). The aasimon touches another creature. The target magically regains 10 (2d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The aasimon magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the aasimon's choice). In a new form, the aasimon retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Previous Versions
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