Medium Humanoid, Any Non-Good Alignment
Armor Class 15 Plate
Hit Points 52 (4d12 + 4)
Speed 30 ft., fly 50 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +6, INT +5
Skills Athletics +4, Deception +5, Sleight of Hand +5
Damage Resistances Cold, Thunder
Condition Immunities Restrained, Stunned
Senses Darkvision, Passive Perception 4
Languages Common, Aarakocra, Auran
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Flight: As a move action, Abolus can fly for 50 ft.

 

Actions

 Windcaller: As a bonus action, Abolus can create gusts of wind to push or pull objects and creatures.

Multi-attack: Abolus makes two melee attacks. He can replace one or both with Lightning Arrows.

Gold Greatsword: Melee Weapon: +3 to hit, reach 5 ft, 1 target. Hit: 2d6 + 3 Slashing damage. 

Shadow Talons: Melee Weapon: +3 to hit, reach 5 ft, 1 target. Hit: 3d4 + 1 Psychic damage.

Lightning Arrows: Ranged Weapon: +4 to hit, range 25/30 ft, 1 target. Hit: 2d6 + 2 Thunder damage. Creature hit makes a DEX save. If it fails, it is Stunned for 1 turn.

Bonus Actions

As a bonus action, Abolus can either fly or use Windcaller.

Reactions

Opportunity Attack: Abolus can make an attack on a creature which moves within 15 ft from him.

Legendary Actions

Abolus can use a Legendary Action ONCE per turn at the end of another creature's turn. 

Legendary Action: Wild Thunder

Abolus calls down 4 lightning strikes all around him in an area of 10 ft. Creatures that are hit take 1d12 thunder damage and are Stunned.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abolus is a wicked general that resides in an abandoned Aarakocra tribe.

Lair and Lair Actions

Abolus' domain is home to many deadly beasts and generate deadly winds.

Lair Actions

On initiative count 12, Abolus takes a lair action to cause one of the following effects; Abolus can’t use the same effect two rounds in a row:

  • As a lair action, Abolus can cause gusts of wind to blow around the place, knocking creatures prone if they fail a STR save.
  • As a lair action, Abolus can Restrain a creature up to 15 ft away using strong winds.

Regional Effects

The region containing Abolus' lair is cursed, which creates the following effect:

  • If a creature fails a STR save, it is knocked prone.

If Abolus dies, these effects fade over the course of 1 day.

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2023 2:43:05 PM
0
1
5E
Coming Soon
5/20/2023 12:20:30 PM
2
1
--
Coming Soon

Habitat: Forest

PalkianPaladin

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