Flight: As a move action, Abolus can fly for 50 ft.
Windcaller: As a bonus action, Abolus can create gusts of wind to push or pull objects and creatures.
Multi-attack: Abolus makes two melee attacks. He can replace one or both with Lightning Arrows.
Gold Greatsword: Melee Weapon: +3 to hit, reach 5 ft, 1 target. Hit: 2d6 + 3 Slashing damage.
Shadow Talons: Melee Weapon: +3 to hit, reach 5 ft, 1 target. Hit: 3d4 + 1 Psychic damage.
Lightning Arrows: Ranged Weapon: +4 to hit, range 25/30 ft, 1 target. Hit: 2d6 + 2 Thunder damage. Creature hit makes a DEX save. If it fails, it is Stunned for 1 turn.
As a bonus action, Abolus can either fly or use Windcaller.
Opportunity Attack: Abolus can make an attack on a creature which moves within 15 ft from him.
Abolus can use a Legendary Action ONCE per turn at the end of another creature's turn.
Legendary Action: Wild Thunder
Abolus calls down 4 lightning strikes all around him in an area of 10 ft. Creatures that are hit take 1d12 thunder damage and are Stunned.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Abolus is a wicked general that resides in an abandoned Aarakocra tribe.
Lair and Lair Actions
Abolus' domain is home to many deadly beasts and generate deadly winds.
Lair Actions
On initiative count 12, Abolus takes a lair action to cause one of the following effects; Abolus can’t use the same effect two rounds in a row:
- As a lair action, Abolus can cause gusts of wind to blow around the place, knocking creatures prone if they fail a STR save.
- As a lair action, Abolus can Restrain a creature up to 15 ft away using strong winds.
Regional Effects
The region containing Abolus' lair is cursed, which creates the following effect:
- If a creature fails a STR save, it is knocked prone.
If Abolus dies, these effects fade over the course of 1 day.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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5/17/2023 2:43:05 PM
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0
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1
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5E
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Coming Soon
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5/20/2023 12:20:30 PM
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2
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1
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Coming Soon
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